Daneshgar, F. (2017). The effectiveness of three-dimensional urban advertising from the perspective of iconology. International Journal of Urban and Rural Management, 15(45), 249–258. http://ijurm.imo.org.ir/article-1-1463-en.html
Daneshgar, F., & Taheri, M. (2021). A composition Survey on Urban Billboards and Bridge Decks of Tehran (2015–2017). Painting Graphic Research, 3(5), 53–65. https://doi.org/10.22051/PGR.2020.33322.1088
Ding, W., Fan, W., & Zhenhai, L. (2022). The future prospect of dynamic poster design in the context of new media. Symposium on Creative Technology and Digital Media, (27), 13–22. https://doi.org/10.54941/ahfe1001436
Du, Y., & Xu, D. (2022). Analysis of graphic design based on AI interaction technology. Journal of Environmental and Public Health, (22), 1–7. https://doi.org/10.1155/2022/8493528
Fatemi, F., & Mousavilar, A. S. (2021). The aesthetic of Reception in interactive installation art, read based on Wolfgang Iser’s theory. Kimia Honar, 10(39), 23–35. https://doi.org/10.52547/kimiahonar.10.39.23
Hakim, A., & Rahbarnia, Z. (2022). Aesthetic experience in interactive art (Based on John Dewey›s theory). Fine Arts: Visual Arts, 26(3), 5–15. https://doi.org/10.22059/jfava.2018.253942.665890
Hemmati Vineh, M., Khazaie, M., & Hatam, G. (2020). The application of contemporary interactive graphics in the cities through studying «John Fiske» theories (Approach: Environmental development culture). Theoretical Principles of Visual Arts, 5(10), 81–97. https://doi.org/10.22051/JTPVA.2021.33073.1234
Korsmeyer, C. (2020). Gender and Aesthetics: An Introduction (M. Dasturi, Trans.). Maneshour-e Solh. (Original work published 2004)
Lakoff, G., & Johnson, M. (2020). Metaphors we live by (R. Gandomkar, Trans.). Elmi Publications. (Original work published 1980)
Madadi, S., & Rahbarnia, Z. (2024). The metaphorical concept of time in interactive art installations centered around Van Gogh›s works. Glory of Art (Jelve-y Honar). Alzahra Scientific Quarterly Journal, 16(3), 121–136. https://doi.org/10.22051/jjh.2024.47140.2169
Makransky, G., & Mayer, R, E. (2022). Benefits of taking a virtual field trip in immersive virtual reality: Evidence for the immersion principle in multimedia learning. Educational Psychology Review, (34), 1771–1798. https://doi.org/10.1007/s10648-022-09675-4
Mayer, R. E. (2001). Multimedia learning. Cambridge University Press.
Mayer, R. E. (2009). Multimedia learning (2nd ed.). Cambridge University Press.
Mayer, R. E. (2021). Multimedia learning (3rd ed.). Cambridge University Press.
Mayer, R. E. (2024). The past, present, and future of the cognitive theory of multimedia learning. Educational Psychology Review, 36(1), 2–25. https://doi.org/10.1007/s10648-023-09842-1
Mayer, R. E., & Fiorella, L. (Eds.). (2022). The Cambridge handbook of multimedia learning (3rd ed.). Cambridge University Press.
Petković, G., Pasanec Preprotić, S., & Kozjan Cindrić, A. (2025). Experiential graphic design: Informing, inspiring, and integrating people in physical spaces—A review. Buildings, 15(11), 1862. https://doi.org/10.3390/buildings15111862
Rahbarnia, Z. (2020). Apporoaching transformation of art exhibitions: through learning theories. Alzahra University.
Taslimi, A. (2022).ط(شعر): پیشامدرن، مدرن، پستمدرن گزارههایی از ادبیات معاصر ایران [Some of the propositions of contemporary iranian literature (poem): premodern , modern , postmodern]. Akhtaran. [in Persian]
Wang, Y., & Li, Y. (2024). Research on dynamic poster design in the digital age. Highlights in Art and Design, 7(2), 12–16. https://doi.org/10.54097/e3mmwv49
Wilson, B., & Gilchrist, J. (2024). The International Book Poster 9. Pureprint Group.